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John Menard

ATL
John Menard
Adding stickiness to Home Depot's mobile app browsing experience

Case Studies

Adding stickiness to Home Depot's mobile app browsing experience

Role: Lead Product Designer / UX Researcher • Industry: Retail

By John Menard 28 Feb 2017
Giving consumers insight into their home network Wi-Fi coverage

Case Studies

Giving consumers insight into their home network Wi-Fi coverage

Role: Lead Product Designer • Industry: Technology

By John Menard 14 Feb 2017
Design Informs Product Strategy

Design Ops

Design Informs Product Strategy

How design will play an important role in business transformation It’s no surprise, the user experience design profession is quickly evolving, shifting from a deliverables based entity to a business-oriented function that can provide a strategic differentiation for companies. Beyond the visual layer that design is well known for,

By John Menard 25 Jan 2017
Presenting Multiple Design Options to Your Clients. Just. Don’t.

Design Ops

Presenting Multiple Design Options to Your Clients. Just. Don’t.

Exploring iterative design over options Very often, I hear designers talk about providing two or three mockups for a client and then ask them to choose their favorite. I totally get that point of view — by providing three varying concepts during the process, you’re letting the client know that

By John Menard 27 Dec 2016
Designing the Design Process for Collaboration, Testing and Developer Handoff

Design Ops

Designing the Design Process for Collaboration, Testing and Developer Handoff

This is an older post (from 2016). A lot of tools have come out since then, such as Figma, that addresses many of these challenges. I will likely create an updated version of this (Figma version!) in the near future but some of these concepts still apply to some extent.

By John Menard 06 Nov 2016
Conducting effective usability studies

Tech

Conducting effective usability studies

In order to garner the most value from your tests, what I found is by spending a little time to prepare and plan for not only what you’re testing, but in addition to ‘why’, you’ll come out of each test with the most insight possible. There is not

By John Menard 13 Jun 2016
A short story: "Bob" and his hate for technology

Tech

A short story: "Bob" and his hate for technology

I find it fascinating to watch people at all skill levels use technology. And for the sake of this story, by technology I’m mainly referring to web applications. It’s amazing to watch first hand the frustrations, self blame and hatred one can bestow upon any given product while

By John Menard 28 Jul 2015
Product Design in an Agile Environment

Product Design

Product Design in an Agile Environment

One of the most important aspects of designing thoughtful experiences is talking to your users and understanding their needs and existing problems. This takes an understanding of their context, thought processes, current workflow and intended task at hand or goals. But as a designer, how do you allocate the time

By John Menard 27 Jul 2015
The “Number of Taps” in Web & Mobile UI Design

The “Number of Taps” in Web & Mobile UI Design

Do you find yourself comparing two design interfaces and coming to a conclusion that one is better than the other based merely on the amount of taps it takes to get the same thing done? Let’s dig into this a little more. The “Three click rule”, though applied to

By John Menard 11 Nov 2013
Defending your design decisions

Product Design

Defending your design decisions

Back when I was in ad school, every Friday our class would critique the work we did for the week. It was more so of a slaughter fest by the professor, really. We’d pin our work up on the wall with a spotlight on each piece. The professor would

By John Menard 27 May 2013
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